How to Paint This Donut Illustration with My FREE Grain Shader Photoshop Brushes

Hello everyone this is Chris from Spoon Graphics, back with another video tutorial for Adobe Photoshop Today we're going to create a sweet, delicious, tasty donut illustration, with the help of my new Grain Shader brushes, which you can download for free from Spoon Graphics

These brushes help you bring your flat artwork to life with depth, shading and the sought-after grainy textured appearance I'll show you my favourite technique for easily painting in highlights and shadows, then we'll use some Photoshop tricks to finish off the donut illustration with colourful sprinkles and a kawaii smiley face, because donuts are cute, right? So to create your donut illustration, create a new document in Adobe Photoshop I'm using a canvas size of 3000x2000px Begin by choosing a nice background colour by clicking the foreground colour block I'm using a pale green of CAEBE2

Use the ALT+Backspace shortcut to quickly fill the canvas Choose the Elliptical Marquee tool to draw a circle to represent the overall donut shape Hold the Shift key to keep it perfectly circular You can move the shape around by holding the Spacebar, before you release the mouse Add a new layer, then choose a doughy beigh colour, such as EFD49A

Use the ALT+Backspace key again to fill this area on the new layer To create the donut hole, right click and choose Transform Selection Hold both the Shift and ALT keys while scaling down the circle selection Hit Enter to confirm the transformation, then the backspace key to make the hole Go to Select > Deselect the clear the selection

Add a new layer to contain the icing, then choose a sweet pink as the new foreground colour, I'm using F65FFF Grab the Brush tool and choose one of the hard round tips Open up the Brush Settings and reduce the Spacing to zero Check the Smoothing setting, then in the top toolbar, max out the Smoothing slider to 100%, this will iron out the kinks of painting by hand to create a nice smooth outline Draw a wobbly outline around the donut, followed by an outline around the donut hole, then fill in the centre area

Reducing the Smoothing value back to 0% makes it easier to block in this area without the brush lagging My favourite way to use the Grain Shader brushes is with clipping masks Add a new layer above the donut icing layer, then hold the ALT key while clicking between them to turn the layer into a clipping mask If you haven't already, download and install my Free Grain Shader brushes, then choose one of the grainy brush tips Reset the foreground and background colours to black and white, then alter the brush size to suit the scaling of your artwork to apply nice large scatterings of grainy texture

Begin lightly shading around the icing If you're a Wacom user, the brushes are compatible with the pen pressure sensitivity, so the lighter you press, the lighter the shading Switch the foreground and background around to paint with white, then apply some highlights within the centre of the donut You can also use the X key to quickly switch between painting with black and white to add depth to the illustration Experiment with the blending modes to see what kind of vibrant effects you can create from the shading

Overlay or Hard Light are good choices Add a layer above the donut ring and turn it into a clipping mask Paint with the shading brushes to apply shadows and highlights to this portion of the illustration Keep in mind where your light source is to apply shadings in the right places Change the blending mode to boost the colours of the shading

I'm using Overlay Create another layer above the Background, but don't turn this one into a clipping mask Paint around the donut to cast a shadow with grainy effects Use the Color Burn blending mode for this layer, then reduce the Fill amount to around 90% to boost the colour, followed by the opacity to around 60% to reduce its appearance Add a new layer right at the top of the layer stack and use a smaller brush size to paint some highlights in white

Change the blending mode to Color Dodge and reduce the fill to around 30% so they vibrantly blend with the pinks To add some sprinkles to the donut, create a new layer and set up the brush tool with a hard round tip Alter the size to the appropriate size of a sprinkle, then hold the Shift key while clicking and dragging a short line Turn off the visibility of all the other layers, leaving just this single sprinkle on a transparent background, then go to Edit > Define Brush Preset Bring all the layers back, then select this newly created brush with the Brush tool

Head over to the Brush Settings to change some options First, turn on Scattering and move the slider to around 180% Under Shape Dynamics, increase the Angle Jitter to max so the sprinkles appear in a random orientation Then under the Brush Tip Shape settings, increase the Spacing so the sprinkles don't overlap Before continuing, use the CMD (or CTRL key on Windows) and A shortcut to Select All, then delete that initial sprinkle shape

Set up the foreground and background hues with two different sprinkle colours I'm using a bright yellow of #E9DC12 and #1261F3 Clicking and dragging produces too many sprinkles of the same colour, so dab individual sprinkle shapes around the donut Hit the X key to switch the colours around, so you can evenly space out all the sprinkles Double click the sprinkles layer to add some layer style effects

Add a Bevel and Emboss effect and max out the Soften setting, then increase the Size to around 30px In the Shading section, set the opacity of the Highlights to 30% and the Shadows to 10% Add a Drop Shadow next, set the Size to around 20px and take the opacity down to around 20% OK these effects to give the sprinkles more of a three dimensional appearance Add a new layer and paint some texturing to reduce the clean appearance of the sprinkles so they match the rest of the artwork

ALT+Click to clip the layer so it's only applied to the yellow and blue shapes You could call the illustration complete here, but you can make anything look cute with a happy little kawaii face! Activate the sprinkles layer and use the Lasso tool to select and move any individual shapes that are in the way You can also press CMD+T to Transform and rotate them into a better layout Add a new layer, then use the Elliptical marquee tool to draw an eye Fill it with black, then draw a smaller circle to form a highlight

Fill this with white Press CMD+D to Deselect, then with the Move tool activated, hold the ALT key while dragging the eye to make a copy Right click on the layer in the Layers panel and choose Merge Down to keep them both contained on one layer Draw a larger circle with the marquee tool to act as a mouth, then switch to the rectangular marquee tool and hold the ALT key while dragging a shape over the top half to form a half-circle Fill this with black

Before deselecting, set up the brush tool with a hard round tip with a red colour Make a single click to add a tongue within the mouth shape Add a new layer below this face layer, then reset the foreground and background colours to black and white Set this layer to the Overlay blending mode Use a grain shader brush, but at a much smaller size to paint in some highlights and shadows around the eyes and mouth to give the impression that they are inset within the donut icing

The final result is a cute little donut illustration with vibrant colours and grainy shading that brings the artwork to life with textured highlights and shadows Using these same techniques, you can produce fun illustrations of anything If you enjoyed this tutorial or learnt any new tricks, it would be great if you could give the video a Like to help spread the word Subscribe to my channel to stick around for all my upcoming content, and join my mailing list at Spoon Graphics to get your hands on all my other free design resources As always thank you very much for watching, and I'll see you in the next one!

Be the first to comment

Leave a Reply

Your email address will not be published.


This site uses Akismet to reduce spam. Learn how your comment data is processed.